Refi

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51
Feel free to leave your answer below.

Well I'd say in addition to general game mechanics (exploration, inventory,...), Narrative Game Mechanics relates to the way the game ending changes depending on what choices you make along the way. For example, having the gun in a key situation can give you an edge where you would otherwise have no choice but to do what you were told.  ;D
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It's an escape game. You start from scratch in an intriguing situation and try to escape by using the things you can interact with.

One interesting mechanic was the countdown for critical situations. Instead of telling you right away "wrong choice, you're dead", it leaves you a chance to have the right reflex and sort things out.  :D

Exploration is also a big part of the game (as it often is) since there is no map.

The Inventory is also a mechanic, which is kept pretty simple here. No combining objects or choosing what to pick.
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↓ ↓ ↓ Feel free to post your answer below! ↓ ↓ ↓

No, especially when I get to decide what to do with the kids.
Probably there's an ending where I get to run away.
And there certainly is more background to the story that the game doesn't cover (for example: how did we get here??).
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General Discussion / Re: (Spoilers) First in-game impressions
« Last post by KirstyM on November 18, 2017, 03:03:29 pm »

The blank door next to the boys dormitory leads back to the hallway next to the girls dormitory. It doesn't have big consequences but you might want to fix that.


Hi- don't worry it's supposed to go that way. The two hallways are almost a mirror image with the blank door separating them.
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No I didn't. I play a lot of games, so I try to memorize the key elements and to get a mental picture of how things are. For this game it wasn't too tricky, everything is kind of neat and plain. Except the balcony maybe ;)
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What is your interpretation of the story? / Your interpretation of the story
« Last post by Feuillage on November 18, 2017, 02:57:34 pm »
Feel free to post your interpretation below!

For me the heroin got abducted by an alchemist who seeks eternal life, much like the plot from Kai Meyer's Die Alchemistin. She is not there to be sacrificed, but rather to serve as a parent for the children who are kept in the building.

But the heroin awakes to early and tries to escape, and - in the case of my first run - she goes back to being a parent.

In my opinion the key of this fiction is a special ability of the children that are being kept. The alchemist must have found a way to use their youth as a philosopher's stone. It's unclear whether he could use any given child for his purpose or if he chose some who had some powers. My interpretation is that he just kidnapped random kids  :o
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Important information / Re: Background information
« Last post by KirstyM on November 18, 2017, 02:53:11 pm »
So this project is part of your PhD. In which university or institute you are doing your program? Is your PhD part of a larger amount of studies concerning specific topics?

Hi- I'm a student at the University of Bedfordshire. The specific focus of my study is narrative game mechanics and trying to contribute to their definition and understanding as there is currently no formal academic definition. It also involves trying to create an analytical framework in order to analyse any believed narrative game mechanics.

Hopefully that helps
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Important information / Re: Background information
« Last post by Feuillage on November 18, 2017, 02:43:27 pm »
So this project is part of your PhD. In which university or institute you are doing your program? Is your PhD part of a larger amount of studies concerning specific topics?
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Important information / Re: Error messages
« Last post by Feuillage on November 18, 2017, 02:38:58 pm »
Hi,

I just noticed this Error thread, so here is a copy-paste of my post in "General Discussion"

Quote
You ask if I made a map to navigate the game. I think it's a useful advice, you should convey people to grab a paper and a pen at the start of the game.

The blank door next to the boys dormitory leads back to the hallway next to the girls dormitory. It doesn't have big consequences but you might want to fix that.

Kitchen pantry -> you cannot open it "from this side". Which side of what?
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General Discussion / (Spoilers) First in-game impressions
« Last post by Feuillage on November 18, 2017, 02:35:21 pm »
At first I thought I had lost my memory. What the man says when he stops me from running in the garden made me think this.

I was very intrigued by the text forks turning words into other words ("giggling" -> "screaming"). What is going on in the heroin's mind??

You ask if I made a map to navigate the game. I think it's a useful advice, you should convey people to grab a paper and a pen at the start of the game.

The blank door next to the boys dormitory leads back to the hallway next to the girls dormitory. It doesn't have big consequences but you might want to fix that.

Kitchen pantry -> you cannot open it "from this side". Which side of what?

Now I reached my first ending and I'll move on to answering your questions. I'm looking forward to it!

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