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The protagonist has been abducted while asleep. In my ending of the story the protagonist comes to accept their new life. Much is left to interpretation; I assumed that the player was in a mental health facility but nothing I read actually confirms that.
Didn't make a map, but upon repeated lay (and refusing to use the 'Save' option), I realized that I should have.
Still haven't, though.
I think of narrative game mechanics as a relationship between the story and the gameplay.  Specifically that the game itself is to drive the story forward and shape that story rather than to achieve some goal or defeat an enemy.
I would have liked the choice to put the woman out of her misery.  It would have seemed an awful choice the first time around but pn further play throughs it would have seemed reasonable.  And I would have liked some consequence for it.
Did you find all of the endings? / Re: Did you find all of the endings?
« Last post by catdad84 on December 19, 2017, 12:48:56 pm »
I found 4 as well.  I liked the acceptance one so I stopped after that.
Important information / Re: Error messages
« Last post by KirstyM on December 15, 2017, 06:43:04 pm »
I logged some errors I found while reading/playing. I posted my screenshots in Google Drive

You wrote (and programmed) a very cool adventure!

Thanks very much! I think I've fixed all of these - the last time I fixed an error it looks as though an old version (with more errors) was uploaded so it should be fine now.   :)
Which ending is your 'true' ending? / My ending
« Last post by jkibbe on December 15, 2017, 12:56:47 pm »
Though I had two other favorable endings -- "You could never abandon a child" and "You know the children will follow you wherever you go," ending one is my 'true' ending: "You managed to find freedom."
Did you find all of the endings? / Re: Did you find all of the endings?
« Last post by jkibbe on December 15, 2017, 12:54:53 pm »
I found 4 of 7. Might try to find more later.
At first I thought I had seen most, then I discovered a totally different path (mainly be being random in my decisions!).

I peeked at the Twine source and see that I'm prob not even half-way through the possibilities!
Did not create one; don't think I needed one.

Save functionality was a great time-saver, though!
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