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Important information / Background Information - Updated
« Last post by KirstyM on July 23, 2018, 04:32:45 pm »
A little bit of background information about the study:

I'm researching into narrative game mechanics- mechanics that tell a narrative or contribute to the game's narrative/story. When successful they should encourage the player to interpret the story. A game that doesn't have an explicit story, like Inside (by Playdead) makes good use of narrative game mechanics as the player needs to interpret the events happening in the game.

As part of my study, I'm looking at whether narrative game mechanics are present in interactive fiction- a text-based format that has been shown to have game-like qualities.

This game is designed to be used as an exploratory tool. Its purpose is so that I can try and establish from a writing/design perspective how narrative game mechanics might present themselves within interactive fiction. The game is to be used as an iterative tool, with the feedback provided being used to help narrow down where any narrative game mechanics are being used.

Please feel free to ask further questions.
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Did you find all of the endings? / Re: Did you find all of the endings?
« Last post by jkibbe on January 26, 2018, 06:10:48 pm »
Keep playing until you find ending 7! There's a 'twist' involved with that one!   :o
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Which ending is your 'true' ending? / Re: My ending
« Last post by gelatinousmutantcoconut on January 09, 2018, 01:20:00 pm »
So far the only ending I have seen is "2. Acceptance".
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I found "2. Acceptance".
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I didn't know what Narrative Game Mechanics as a term refers to, although I am a bit more clear on reading other replies.
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Clicking hyperlinks to choose the next passage.

I would also say that, at least for me who only played a small part of the game, reading interpretations and feedback here on this forum is a kind of meta-mechanic.
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No, I did not; I played through to the first 'bad end' I reached (2. Acceptance), and quit.
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The protagonist has been abducted while asleep. In my ending of the story the protagonist comes to accept their new life. Much is left to interpretation; I assumed that the player was in a mental health facility but nothing I read actually confirms that.
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Didn't make a map, but upon repeated lay (and refusing to use the 'Save' option), I realized that I should have.
Still haven't, though.
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